mirror of https://github.com/godotengine/godot
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function. This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/). @akien-mga told me how to reference methods here: godotengine#30909 |
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| icons | ||
| SCsub | ||
| config.py | ||
| gdscript.cpp | ||
| gdscript.h | ||
| gdscript_compiler.cpp | ||
| gdscript_compiler.h | ||
| gdscript_editor.cpp | ||
| gdscript_function.cpp | ||
| gdscript_function.h | ||
| gdscript_functions.cpp | ||
| gdscript_functions.h | ||
| gdscript_parser.cpp | ||
| gdscript_parser.h | ||
| gdscript_tokenizer.cpp | ||
| gdscript_tokenizer.h | ||
| register_types.cpp | ||
| register_types.h | ||