mirror of https://github.com/godotengine/godot
A new `Math::division_round_up()` function was added, allowing for easy and correct computation of integer divisions when the result needs to be rounded up. Fixes #80358. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
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| .. | ||
| SCsub | ||
| gi.glsl | ||
| sdfgi_debug.glsl | ||
| sdfgi_debug_probes.glsl | ||
| sdfgi_direct_light.glsl | ||
| sdfgi_integrate.glsl | ||
| sdfgi_preprocess.glsl | ||
| sky.glsl | ||
| volumetric_fog.glsl | ||
| volumetric_fog_process.glsl | ||
| voxel_gi.glsl | ||
| voxel_gi_debug.glsl | ||
| voxel_gi_sdf.glsl | ||