mirror of https://github.com/godotengine/godot
- The `_is_active` method seems to be unused, so it was removed.
- The `_set_playing` method is now exposed, as the setter of the `playing` property.
- The `play` method can't be used as a setter because it takes a `float` parameter instead of a `bool` parameter.
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| .. | ||
| dist | ||
| error_suppressions | ||
| extension_api_validation | ||
| msvs | ||
| scripts | ||
| utility | ||