mirror of https://github.com/godotengine/godot
reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that. https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf). |
||
|---|---|---|
| .. | ||
| 3d | ||
| SCsub | ||
| atlas_import_failed.xpm | ||
| audio_stream_import_settings.cpp | ||
| audio_stream_import_settings.h | ||
| dynamic_font_import_settings.cpp | ||
| dynamic_font_import_settings.h | ||
| editor_import_plugin.cpp | ||
| editor_import_plugin.h | ||
| resource_importer_bitmask.cpp | ||
| resource_importer_bitmask.h | ||
| resource_importer_bmfont.cpp | ||
| resource_importer_bmfont.h | ||
| resource_importer_csv_translation.cpp | ||
| resource_importer_csv_translation.h | ||
| resource_importer_dynamic_font.cpp | ||
| resource_importer_dynamic_font.h | ||
| resource_importer_image.cpp | ||
| resource_importer_image.h | ||
| resource_importer_imagefont.cpp | ||
| resource_importer_imagefont.h | ||
| resource_importer_layered_texture.cpp | ||
| resource_importer_layered_texture.h | ||
| resource_importer_shader_file.cpp | ||
| resource_importer_shader_file.h | ||
| resource_importer_texture.cpp | ||
| resource_importer_texture.h | ||
| resource_importer_texture_atlas.cpp | ||
| resource_importer_texture_atlas.h | ||
| resource_importer_texture_settings.cpp | ||
| resource_importer_texture_settings.h | ||
| resource_importer_wav.cpp | ||
| resource_importer_wav.h | ||