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godot/servers/rendering/renderer_rd/effects
Dario 5216ef5f9c Add dependency detection improvements to the render graph.
- Buffers changing their usage are no longer treated as write usage unless the API requires it.
- Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands.
- Particles were tweaked to use different unused buffers to reduce dependencies.
2024-11-01 09:46:52 -03:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
copy_effects.h Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
debug_effects.cpp
debug_effects.h
fsr.cpp
fsr.h
fsr2.cpp Fix double free in FSR2 destructor 2024-08-16 22:44:57 -07:00
fsr2.h
luminance.cpp
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
sort_effects.cpp
sort_effects.h
ss_effects.cpp
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp
tone_mapper.h
vrs.cpp
vrs.h