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godot/servers/rendering
Rémi Verschelde b4a5bbaea2
Merge pull request #38337 from RandomShaper/time_rollback
Improve shader time roll over
2020-04-30 16:25:20 +02:00
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rasterizer_rd Improve shader time roll over 2020-04-30 11:42:11 +02:00
SCsub
rasterizer.cpp
rasterizer.h
rendering_device.cpp
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h
rendering_server_scene.cpp Fixed unbounded dual-paraboloid shadow map culling. 2020-04-29 19:24:43 -07:00
rendering_server_scene.h
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h
shader_language.cpp Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
shader_language.h Merge pull request #37795 from Chaosus/shader_fix_const_order2 2020-04-29 09:41:34 +02:00
shader_types.cpp
shader_types.h