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godot/modules/openxr/scene
Bastiaan Olij b65b367a6f OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
openxr_composition_layer.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
openxr_composition_layer.h Ensure the composition layer is registered when the layer viewport is updated. 2025-03-26 14:39:40 -07:00
openxr_composition_layer_cylinder.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
openxr_composition_layer_cylinder.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
openxr_composition_layer_equirect.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
openxr_composition_layer_equirect.h Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
openxr_composition_layer_quad.cpp Remove unused header in drivers and modules. 2024-12-24 00:40:47 +08:00
openxr_composition_layer_quad.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
openxr_hand.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
openxr_hand.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
openxr_render_model.cpp OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
openxr_render_model.h OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
openxr_render_model_manager.cpp OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
openxr_render_model_manager.h OpenXR: Adding support for the render model extension 2025-06-19 19:14:49 +10:00
openxr_visibility_mask.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
openxr_visibility_mask.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00