1
0
Fork 0
godot/scene
Thaddeus Crews 133780f530
Core: Sidestep GCC false-positives
(cherry picked from commit acdb8667b5)

Adds some more fixes for 4.5 and earlier.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-10-28 21:53:35 +01:00
..
2d CI: Sync configuration with 4.4 branch 2025-04-24 23:55:20 +02:00
3d Fix syncing PhysicalBone internal poses individually 2024-09-17 09:59:53 +02:00
animation Add missing "Quad" capture TransitionType enum hint 2024-09-17 08:57:46 +02:00
audio Honor `pitch_scale` value before playing audio sample 2024-09-16 17:15:29 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix button text autowrap overflow when inside a container 2025-02-07 14:00:02 +01:00
main Fix SubViewport/AudioStreamPlayer2D crash 2024-09-17 08:57:42 +02:00
resources Core: Sidestep GCC false-positives 2025-10-28 21:53:35 +01:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-09-16 17:15:19 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Fix deadlocks related to ClassDB queries about global classes 2024-11-08 18:17:53 +01:00
register_scene_types.h
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00