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godot/platform/windows
Thaddeus Crews 12b97c250d
Merge pull request #104907 from bruvzg/scr_ids
Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 18:51:45 -05:00
..
doc_classes Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
export Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
README.md
SCsub Fix `uiautomationcore` linking in 32-bit x86 MinGW builds. 2025-04-26 23:45:07 +03:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
crash_handler_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Improve script backtrace print in crash handlers 2025-05-07 09:52:50 +02:00
crash_handler_windows_signal.cpp Improve script backtrace print in crash handlers 2025-05-07 09:52:50 +02:00
detect.py Direct3D 12: Let platforms report support for direct composition 2025-05-14 17:48:19 +02:00
display_server_windows.cpp Cleanup and unify `DisplayServer` screen methods and documentation. 2025-06-02 08:03:48 +03:00
display_server_windows.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
drop_target_windows.cpp fix drag-and-drop in windows 2024-10-24 19:43:30 +03:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_angle.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
gl_manager_windows_native.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_native.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
godot.ico
godot.natvis Windows: Expand `godot.natvis` type coverage 2024-11-11 13:47:14 -06:00
godot_console.ico
godot_res.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_res_wrap.rc Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
godot_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
joypad_windows.cpp SCons: Add enum conversion warning 2025-04-26 12:06:20 -05:00
joypad_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lang_table.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
native_menu_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
os_windows.cpp Fix: Windows OS.get_unique_id() null termination issue 2025-05-23 15:05:41 -05:00
os_windows.h Exclude RD creation test functions from templates 2025-05-15 10:12:38 +02:00
platform_config.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend `MinGW` support & checks 2024-10-11 14:24:00 -05:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tts_windows.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
tts_windows.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
wgl_detect_version.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
windows_utils.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation