1
0
Fork 0
godot/platform/macos
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
..
doc_classes [iOS] Add options to specify additional entitlements and capabilities in the export settings. 2024-12-02 17:38:19 +02:00
export Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
README.md
SCsub Update the app bundle's creation time to match the build time on macOS 2025-01-25 20:21:17 -08:00
crash_handler_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
detect.py Merge pull request #99603 from stuartcarnie/metal_fx_upscaling 2025-01-06 22:47:08 +01:00
dir_access_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
dir_access_macos.mm [macOS] Handle bundles as files in the embedded file dialogs. 2024-12-03 12:41:52 +02:00
display_server_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
display_server_macos.mm Merge pull request #95049 from Grublady/mac_system_color 2025-03-07 12:06:33 -06:00
gl_manager_macos_angle.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gl_manager_macos_angle.mm
gl_manager_macos_legacy.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gl_manager_macos_legacy.mm [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
godot_application.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_application.mm [macOS] Fix some deprecation warnings. 2024-02-28 23:38:29 +02:00
godot_application_delegate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_application_delegate.mm Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
godot_button_view.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_button_view.mm
godot_content_view.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_content_view.mm Implement `DisplayServer.window_start_resize`. 2025-01-07 07:58:02 +02:00
godot_main_macos.mm [MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
godot_menu_delegate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm [macOS] Fix menu crash when used from opened native dialog. 2024-10-01 08:30:30 +03:00
godot_menu_item.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_menu_item.mm [NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
godot_open_save_delegate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_open_save_delegate.mm Support MIME types in file dialog filters on macOS and Linux. 2025-01-04 22:05:35 +02:00
godot_status_item.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_status_item.mm [DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
godot_window.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_window.mm
godot_window_delegate.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
godot_window_delegate.mm Fix popup shows behind always_on_top parent. 2024-12-10 01:35:25 +08:00
key_mapping_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
macos_terminal_logger.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
macos_terminal_logger.mm
native_menu_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
native_menu_macos.mm Fix native popup menus position in embedded windows. 2025-02-01 21:31:03 +02:00
os_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
os_macos.mm [macos, ios]: Refactor joypad support into shared code, numerous bugfixes 2025-01-08 07:00:23 -07:00
platform_config.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
tts_macos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tts_macos.mm

README.md

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation