mirror of https://github.com/godotengine/godot
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target. |
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| .. | ||
| fixed_materials | ||
| inverse_kinematics | ||
| kinematic_char | ||
| mousepick_test | ||
| navmesh | ||
| platformer | ||
| sat_test | ||
| shader_materials | ||
| truck_town | ||