mirror of https://github.com/godotengine/godot
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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| .. | ||
| alsa | ||
| alsamidi | ||
| convex_decomp | ||
| coreaudio | ||
| coremidi | ||
| dummy | ||
| gl_context | ||
| gles2 | ||
| gles3 | ||
| png | ||
| pulseaudio | ||
| rtaudio | ||
| unix | ||
| wasapi | ||
| windows | ||
| winmidi | ||
| xaudio2 | ||
| zlib | ||
| SCsub | ||
| register_driver_types.cpp | ||
| register_driver_types.h | ||