mirror of https://github.com/godotengine/godot
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it). |
||
|---|---|---|
| .. | ||
| rasterizer_rd | ||
| SCsub | ||
| rasterizer.cpp | ||
| rasterizer.h | ||
| rendering_device.cpp | ||
| rendering_device.h | ||
| rendering_device_binds.cpp | ||
| rendering_device_binds.h | ||
| rendering_server_canvas.cpp | ||
| rendering_server_canvas.h | ||
| rendering_server_globals.cpp | ||
| rendering_server_globals.h | ||
| rendering_server_raster.cpp | ||
| rendering_server_raster.h | ||
| rendering_server_scene.cpp | ||
| rendering_server_scene.h | ||
| rendering_server_viewport.cpp | ||
| rendering_server_viewport.h | ||
| rendering_server_wrap_mt.cpp | ||
| rendering_server_wrap_mt.h | ||
| shader_language.cpp | ||
| shader_language.h | ||
| shader_types.cpp | ||
| shader_types.h | ||