mirror of https://github.com/godotengine/godot
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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| .. | ||
| ByteSwapper.h | ||
| CREDITS | ||
| FBXAnimation.cpp | ||
| FBXBinaryTokenizer.cpp | ||
| FBXCommon.h | ||
| FBXDeformer.cpp | ||
| FBXDocument.cpp | ||
| FBXDocument.h | ||
| FBXDocumentUtil.cpp | ||
| FBXDocumentUtil.h | ||
| FBXImportSettings.h | ||
| FBXMaterial.cpp | ||
| FBXMeshGeometry.cpp | ||
| FBXMeshGeometry.h | ||
| FBXModel.cpp | ||
| FBXNodeAttribute.cpp | ||
| FBXParseTools.h | ||
| FBXParser.cpp | ||
| FBXParser.h | ||
| FBXPose.cpp | ||
| FBXProperties.cpp | ||
| FBXProperties.h | ||
| FBXTokenizer.cpp | ||
| FBXTokenizer.h | ||
| FBXUtil.cpp | ||
| FBXUtil.h | ||
| LICENSE | ||