1
0
Fork 0
godot/modules/multiplayer
Thaddeus Crews dd0c24bcd3
Merge pull request #99137 from KoBeWi/uideal_scenario
Handle scene UIDs in MultiplayerSpawner
2024-11-19 15:20:00 -06:00
..
doc_classes Better explanation for the replication interval and delta interval in the MultiplayerSynchronizer node 2024-11-15 02:46:10 +02:00
editor Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
tests Add unit tests for `SceneMultiplayer` 2024-09-29 21:44:52 -03:00
SCsub Add unit tests for `SceneMultiplayer` 2024-09-29 21:44:52 -03:00
config.py
multiplayer_debugger.cpp
multiplayer_debugger.h
multiplayer_spawner.cpp Handle scene UIDs in MultiplayerSpawner 2024-11-14 23:41:58 +01:00
multiplayer_spawner.h Handle scene UIDs in MultiplayerSpawner 2024-11-14 23:41:58 +01:00
multiplayer_synchronizer.cpp
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_multiplayer.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
scene_multiplayer.h Set clang-format `RemoveSemicolon` rule to `true` 2024-10-25 13:49:43 -04:00
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp
scene_replication_interface.h
scene_rpc_interface.cpp SceneRPCInterface: Sort rpc names using `StringLikeVariantOrder` 2024-10-24 14:16:30 -07:00
scene_rpc_interface.h SceneRPCInterface: Sort rpc names using `StringLikeVariantOrder` 2024-10-24 14:16:30 -07:00