..
navigation
Only repath a NavigationAgent with a target position
2025-06-14 01:26:36 +02:00
physics
Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-25 17:07:23 +02:00
xr
`FTI` - Change `SceneTree` global setting to static
2025-06-23 10:19:24 +01:00
SCsub
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
aim_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
aim_modifier_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
audio_listener_3d.cpp
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_listener_3d.h
fix AudioListener3D not tracking self velocity for doppler
2025-07-28 23:02:16 -07:00
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
Merge pull request #108051 from RoyBerardo/listener_doppler_fix
2025-07-30 09:03:40 -05:00
audio_stream_player_3d.h
fix for stereo panning adding _calc_output_vol_stereo issue 103989
2025-04-09 11:02:04 +01:00
bone_attachment_3d.compat.inc
…
bone_attachment_3d.cpp
Fix skeleton get_global_transform call before is_inside_tree
2025-08-09 09:05:53 +01:00
bone_attachment_3d.h
Refactore BoneAttachment property registration
2025-06-05 09:42:31 +09:00
bone_constraint_3d.cpp
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
bone_constraint_3d.h
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
camera_3d.cpp
Revert "FTI - Reduce `VisualInstance3D` xform notifications"
2025-06-22 15:44:52 +01:00
camera_3d.h
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
convert_transform_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
convert_transform_modifier_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.cpp
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
copy_transform_modifier_3d.h
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
2025-06-02 03:42:45 +09:00
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp
Fix particles resetting properties when emitting is toggled
2025-06-24 12:16:42 +02:00
cpu_particles_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
decal.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
decal.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
fog_volume.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
fog_volume.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp
Merge pull request #107915 from QbieShay/fix_emitting_reset
2025-07-04 10:09:03 -05:00
gpu_particles_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
gpu_particles_collision_3d.cpp
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
label_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
label_3d.h
Add properties to configure space trimming on line break.
2025-03-16 16:15:37 +02:00
light_3d.cpp
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-16 20:03:49 +08:00
light_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmap_gi.cpp
Merge pull request #107408 from Ivorforce/node-path-string-explicit
2025-06-12 22:49:03 +02:00
lightmap_gi.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmap_probe.cpp
…
lightmap_probe.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
lightmapper.cpp
…
lightmapper.h
Core: Use `Math` namespace for constants
2025-04-10 16:29:30 -05:00
look_at_modifier_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
look_at_modifier_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
marker_3d.cpp
…
marker_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
mesh_instance_3d.cpp
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-18 10:26:50 +08:00
mesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
modifier_bone_target_3d.cpp
Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-23 21:22:32 +09:00
modifier_bone_target_3d.h
Implement ModifierBoneTarget3D which can be target of the other mods
2025-06-05 23:46:36 +09:00
multimesh_instance_3d.cpp
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
multimesh_instance_3d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
node_3d.cpp
Fix missing 3d gizmos
2025-07-29 15:26:42 +02:00
node_3d.h
Merge pull request #106070 from IphStich/fix-duplicate-gizmos
2025-07-22 11:20:09 -05:00
occluder_instance_3d.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
occluder_instance_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
path_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
path_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
reflection_probe.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
reflection_probe.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
remote_transform_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
remote_transform_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
retarget_modifier_3d.cpp
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
retarget_modifier_3d.h
Add p_delta argument to _process_modification() and expose advance()
2025-04-03 23:58:54 +09:00
skeleton_3d.compat.inc
…
skeleton_3d.cpp
Process skeleton modifiers when the skeleton is marked as dirty
2025-08-22 00:18:22 -07:00
skeleton_3d.h
Remove unnecessary `_validate_property()` calling
2025-06-03 21:57:36 +08:00
skeleton_ik_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
skeleton_ik_3d.h
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
skeleton_modifier_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
skeleton_modifier_3d.h
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
spring_bone_collision_3d.h
Add bone name/idx matching validation & virtual func to skel Modifier
2025-05-17 06:18:25 +09:00
spring_bone_collision_capsule_3d.cpp
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_capsule_3d.h
Add mid height property to CapsuleShape2D/3D
2025-05-01 15:45:51 -07:00
spring_bone_collision_plane_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
spring_bone_simulator_3d.cpp
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
spring_bone_simulator_3d.h
Add optional rot axis / Fix initial pose with rot axis in SpringBone
2025-06-05 09:38:06 +09:00
sprite_3d.cpp
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
sprite_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
velocity_tracker_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visible_on_screen_notifier_3d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
visible_on_screen_notifier_3d.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
visual_instance_3d.cpp
Revert "FTI - Reduce `VisualInstance3D` xform notifications"
2025-06-22 15:44:52 +01:00
visual_instance_3d.h
Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-26 14:13:30 +01:00
voxel_gi.cpp
Add `GLOBAL_GET` cached macros.
2025-04-30 15:08:50 +01:00
voxel_gi.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
voxelizer.cpp
Fix baked VoxelGI using the wrong color space
2025-06-20 14:35:36 -04:00
voxelizer.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00
world_environment.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
world_environment.h
Style: Replace header guards with `#pragma once`
2025-03-07 17:33:47 -06:00