mirror of https://github.com/godotengine/godot
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
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| .. | ||
| Common.cs | ||
| EventHandlerSuffixSuppressor.cs | ||
| ExtensionMethods.cs | ||
| Godot.SourceGenerators.csproj | ||
| Godot.SourceGenerators.props | ||
| GodotClasses.cs | ||
| GodotEnums.cs | ||
| GodotMemberData.cs | ||
| GodotPluginsInitializerGenerator.cs | ||
| MarshalType.cs | ||
| MarshalUtils.cs | ||
| MethodInfo.cs | ||
| MustBeVariantAnalyzer.cs | ||
| PropertyInfo.cs | ||
| ScriptMethodsGenerator.cs | ||
| ScriptPathAttributeGenerator.cs | ||
| ScriptPropertiesGenerator.cs | ||
| ScriptPropertyDefValGenerator.cs | ||
| ScriptRegistrarGenerator.cs | ||
| ScriptSerializationGenerator.cs | ||
| ScriptSignalsGenerator.cs | ||