mirror of https://github.com/godotengine/godot
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. |
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| .. | ||
| debug_adapter | ||
| SCsub | ||
| editor_debugger_inspector.cpp | ||
| editor_debugger_inspector.h | ||
| editor_debugger_node.cpp | ||
| editor_debugger_node.h | ||
| editor_debugger_server.cpp | ||
| editor_debugger_server.h | ||
| editor_debugger_tree.cpp | ||
| editor_debugger_tree.h | ||
| editor_performance_profiler.cpp | ||
| editor_performance_profiler.h | ||
| editor_profiler.cpp | ||
| editor_profiler.h | ||
| editor_visual_profiler.cpp | ||
| editor_visual_profiler.h | ||
| script_editor_debugger.cpp | ||
| script_editor_debugger.h | ||