mirror of https://github.com/godotengine/godot
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |
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| .. | ||
| SCsub | ||
| callable_method_pointer.cpp | ||
| callable_method_pointer.h | ||
| class_db.cpp | ||
| class_db.h | ||
| make_virtuals.py | ||
| message_queue.cpp | ||
| message_queue.h | ||
| method_bind.cpp | ||
| method_bind.h | ||
| object.cpp | ||
| object.h | ||
| object_id.h | ||
| ref_counted.cpp | ||
| ref_counted.h | ||
| script_language.cpp | ||
| script_language.h | ||
| script_language_extension.cpp | ||
| script_language_extension.h | ||
| undo_redo.cpp | ||
| undo_redo.h | ||
| worker_thread_pool.cpp | ||
| worker_thread_pool.h | ||