mirror of https://github.com/godotengine/godot
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) |
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| .. | ||
| base | ||
| examples/physics/script | ||
| html | ||
| tutorial | ||
| core_classes.xml | ||
| deferred_format.txt | ||
| demos.txt | ||
| engine_classes.xml | ||
| gdscript.lyx | ||
| godot_splash.png | ||
| header.txt | ||
| make_doc.sh | ||
| notes.txt | ||
| phys_engine.png | ||
| squirrel.lyx | ||
| todo.txt | ||
| undoredoapi.txt | ||