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godot/servers/rendering/renderer_rd/forward_clustered
Dario 427ba09efc Fix soft shadows by increasing the bit count for specialization constants. 2024-10-28 10:26:50 -03:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
render_forward_clustered.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
render_forward_clustered.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
scene_shader_forward_clustered.cpp Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global 2024-10-24 12:32:05 +03:00
scene_shader_forward_clustered.h Fix soft shadows by increasing the bit count for specialization constants. 2024-10-28 10:26:50 -03:00