1
0
Fork 0
godot/servers/rendering/renderer_rd
Rémi Verschelde a9fa4fd7b9 Merge pull request #101642 from huwpascoe/fix_source_color
Shaders: Fix `source_color` default value
2025-02-05 11:33:54 +01:00
..
effects Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
environment Merge pull request #101112 from clayjohn/skyrd-fov 2025-01-09 20:51:26 +01:00
forward_clustered Merge pull request #102122 from DarioSamo/default-sdfgi-fix 2025-01-29 17:45:17 -06:00
forward_mobile Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
shaders Use a smaller epsilon for omni and spot attenuation cutoff 2025-01-31 17:08:23 -08:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #101642 from huwpascoe/fix_source_color 2025-02-05 11:33:54 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Fix wide angle spotlight clustering 2024-12-13 11:28:42 +01:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_hash_map_rd.h Mark pipeline compilation of ubershaders as high priority. 2025-01-28 11:40:05 -03:00
renderer_canvas_render_rd.cpp 2D: Fix clip children and rendering artefacts 2025-01-30 07:19:47 +11:00
renderer_canvas_render_rd.h 2D: Fix `CanvasTexture` rendering when updating channels 2025-01-24 07:01:37 +11:00
renderer_compositor_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_compositor_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
shader_rd.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
shader_rd.h Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00