..
physics
Add debug colours and fills to CollisionPolygon3D.
2025-01-20 18:27:05 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
audio_listener_3d.cpp
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
audio_listener_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
audio_stream_player_3d.compat.inc
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
audio_stream_player_3d.cpp
Add `volume_linear` property and methods for audio-related classes
2024-12-18 12:41:57 -08:00
audio_stream_player_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Add BoneAttachment3D::get_skeleton() method
2024-08-17 09:35:24 +10:00
bone_attachment_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
camera_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
camera_3d.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
cpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
cpu_particles_3d.cpp
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +01:00
cpu_particles_3d.h
Fixed cpuparticles randomness regression caused by #92089
2025-01-21 13:23:55 +01:00
decal.cpp
Fix crash when duplicating Decal or Light3D nodes
2024-12-20 23:51:47 +01:00
decal.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
fog_volume.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
fog_volume.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
gpu_particles_3d.compat.inc
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_3d.cpp
Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
2025-02-04 12:17:21 +01:00
gpu_particles_3d.h
Implemented tools around particles seed randomization.
2025-01-11 16:31:24 +01:00
gpu_particles_collision_3d.cpp
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +02:00
gpu_particles_collision_3d.h
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
2025-02-04 08:02:44 +02:00
importer_mesh_instance_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
label_3d.cpp
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
label_3d.h
Fix Selection Game View
2025-01-10 09:53:17 -05:00
light_3d.cpp
Fix crash when duplicating Decal or Light3D nodes
2024-12-20 23:51:47 +01:00
light_3d.h
Add `shadow_caster_mask` to Light3D.
2024-08-12 00:17:11 +01:00
lightmap_gi.cpp
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
2025-02-05 12:18:56 +01:00
lightmap_gi.h
Fix a crash bug in LightmapGI::_assign_lightmaps triggered after reparenting
2025-02-05 12:18:56 +01:00
lightmap_probe.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lightmap_probe.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lightmapper.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
lightmapper.h
Add a supersampling option to LightmapGI
2025-01-07 18:44:59 +01:00
look_at_modifier_3d.cpp
Fix LookAtModifier rest space rotation
2025-01-09 05:22:47 +09:00
look_at_modifier_3d.h
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +09:00
marker_3d.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
marker_3d.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_instance_3d.cpp
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
mesh_instance_3d.h
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
multimesh_instance_3d.cpp
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
multimesh_instance_3d.h
Make nodes handle their respective navigation source geometry
2025-01-12 13:14:46 +01:00
navigation_agent_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
navigation_agent_3d.h
Fix physics tick counter
2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp
Add NavigationLink debug direction indicator
2025-01-02 01:07:26 +01:00
navigation_link_3d.h
Add NavigationLink function to change navigation map
2024-08-15 22:37:02 +02:00
navigation_obstacle_3d.cpp
Merge pull request #101728 from smix8/obstacle_exit
2025-01-20 10:05:41 -06:00
navigation_obstacle_3d.h
Merge pull request #101728 from smix8/obstacle_exit
2025-01-20 10:05:41 -06:00
navigation_region_3d.cpp
Add functions to get axis-aligned bounds of navigation regions
2025-01-13 20:18:33 +01:00
navigation_region_3d.h
Add functions to get axis-aligned bounds of navigation regions
2025-01-13 20:18:33 +01:00
node_3d.cpp
Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step
2025-01-12 18:07:07 +01:00
node_3d.h
Set clang-format `RemoveSemicolon` rule to `true`
2024-10-25 13:49:43 -04:00
occluder_instance_3d.cpp
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +02:00
occluder_instance_3d.h
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
path_3d.cpp
Draw fewer fishbones to improve Path gizmo readability and performance
2025-01-09 16:08:29 +01:00
path_3d.h
Do not defer PathFollow3D transform updates
2024-09-10 10:35:48 +02:00
physical_bone_simulator_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
physical_bone_simulator_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
reflection_probe.cpp
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
reflection_probe.h
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
remote_transform_3d.cpp
Fix super call in various `get_configuration_warnings` methods
2024-09-05 16:08:35 +02:00
remote_transform_3d.h
Revert "Update Node::get_configuration_warnings signature"
2024-02-17 19:03:21 +01:00
retarget_modifier_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
retarget_modifier_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
skeleton_3d.compat.inc
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
skeleton_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
skeleton_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
skeleton_ik_3d.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h
Style: Apply `clang-tidy` fixes
2024-11-04 12:11:06 -06:00
skeleton_modifier_3d.cpp
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +09:00
skeleton_modifier_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
soft_body_3d.compat.inc
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
2024-09-16 21:30:31 +09:30
soft_body_3d.cpp
Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
2024-09-16 21:30:31 +09:30
soft_body_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
spring_bone_collision_3d.cpp
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
spring_bone_collision_3d.h
Add saving flag hack to Skeleton and revert reset timing of animation
2025-01-28 03:52:01 +09:00
spring_bone_collision_capsule_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_capsule_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_plane_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.cpp
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_collision_sphere_3d.h
Implement SpringBoneSimulator3D to wiggle chained bones
2025-01-14 05:43:57 +09:00
spring_bone_simulator_3d.cpp
Merge pull request #102026 from TokageItLab/fix-save-reset
2025-01-30 11:39:03 -06:00
spring_bone_simulator_3d.h
Merge pull request #102026 from TokageItLab/fix-save-reset
2025-01-30 11:39:03 -06:00
sprite_3d.cpp
Ensure albedo texture size is available for Label3D and Sprite3D
2025-01-30 12:36:58 -08:00
sprite_3d.h
Fix Selection Game View
2025-01-10 09:53:17 -05:00
velocity_tracker_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
velocity_tracker_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visible_on_screen_notifier_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
visual_instance_3d.cpp
Fixed Timestep Interpolation (3D): Fix warning spam
2025-01-19 11:42:47 +01:00
visual_instance_3d.h
Fix Selection Game View
2025-01-10 09:53:17 -05:00
voxel_gi.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
voxel_gi.h
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +02:00
voxelizer.cpp
Ensure voxelizer sdf generation considers the correct level
2025-01-16 13:24:46 -08:00
voxelizer.h
Fix union order to simplify empty initializers
2025-01-14 19:05:01 -03:00
world_environment.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
world_environment.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
xr_body_modifier_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
xr_body_modifier_3d.h
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
xr_face_modifier_3d.h
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp
Remove unused headers in scene.
2024-12-24 00:40:09 +08:00
xr_hand_modifier_3d.h
Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled.
2024-09-05 00:14:55 -04:00
xr_nodes.cpp
Improve use of `Ref.is_null/valid`
2024-12-23 16:35:02 -05:00
xr_nodes.h
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00