mirror of https://github.com/godotengine/godot
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit
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|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| crash_handler_osx.h | ||
| crash_handler_osx.mm | ||
| detect.py | ||
| dir_access_osx.h | ||
| dir_access_osx.mm | ||
| godot_main_osx.mm | ||
| joypad_osx.cpp | ||
| joypad_osx.h | ||
| logo.png | ||
| os_osx.h | ||
| os_osx.mm | ||
| platform_config.h | ||
| platform_osx_builders.py | ||
| power_osx.cpp | ||
| power_osx.h | ||