mirror of https://github.com/godotengine/godot
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| SCsub | ||
| rasterizer_dummy.h | ||
| texture_loader_dummy.cpp | ||
| texture_loader_dummy.h | ||