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navigation
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Only repath a NavigationAgent with a target position
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2025-06-14 01:26:36 +02:00 |
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physics
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Merge pull request #107408 from Ivorforce/node-path-string-explicit
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2025-06-12 22:49:03 +02:00 |
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xr
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Adjust names of new XRBodyTracker joints
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2025-06-18 12:26:25 -05:00 |
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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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aim_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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aim_modifier_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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audio_listener_3d.cpp
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…
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audio_listener_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_player_3d.compat.inc
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…
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audio_stream_player_3d.cpp
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Fix AudioStreamPlayer3D's layer_mask property using the wrong property hint
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2025-05-05 10:58:46 -05:00 |
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audio_stream_player_3d.h
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fix for stereo panning adding _calc_output_vol_stereo issue 103989
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2025-04-09 11:02:04 +01:00 |
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bone_attachment_3d.compat.inc
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…
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bone_attachment_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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bone_attachment_3d.h
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Refactore BoneAttachment property registration
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2025-06-05 09:42:31 +09:00 |
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bone_constraint_3d.cpp
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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bone_constraint_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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camera_3d.cpp
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Merge pull request #105901 from lawnjelly/fti_reduce_xform_notifications4
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2025-06-13 01:30:31 +02:00 |
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camera_3d.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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convert_transform_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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convert_transform_modifier_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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cpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
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cpu_particles_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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cpu_particles_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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decal.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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decal.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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fog_volume.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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fog_volume.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
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gpu_particles_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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gpu_particles_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_collision_3d.cpp
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Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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2025-02-04 08:02:44 +02:00 |
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gpu_particles_collision_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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importer_mesh_instance_3d.cpp
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…
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importer_mesh_instance_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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label_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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label_3d.h
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Add properties to configure space trimming on line break.
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2025-03-16 16:15:37 +02:00 |
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light_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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light_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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lightmap_gi.cpp
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Merge pull request #107408 from Ivorforce/node-path-string-explicit
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2025-06-12 22:49:03 +02:00 |
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lightmap_gi.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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lightmap_probe.cpp
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…
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lightmap_probe.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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lightmapper.cpp
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…
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lightmapper.h
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Core: Use `Math` namespace for constants
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2025-04-10 16:29:30 -05:00 |
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look_at_modifier_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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look_at_modifier_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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marker_3d.cpp
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…
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marker_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_3d.cpp
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Core: Replace C math headers with C++ equivalents
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2025-04-16 15:49:02 -05:00 |
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mesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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modifier_bone_target_3d.cpp
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Implement ModifierBoneTarget3D which can be target of the other mods
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2025-06-05 23:46:36 +09:00 |
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modifier_bone_target_3d.h
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Implement ModifierBoneTarget3D which can be target of the other mods
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2025-06-05 23:46:36 +09:00 |
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multimesh_instance_3d.cpp
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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multimesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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node_3d.cpp
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Merge pull request #105901 from lawnjelly/fti_reduce_xform_notifications4
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2025-06-13 01:30:31 +02:00 |
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node_3d.h
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FTI - Reduce `VisualInstance3D` xform notifications
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2025-05-30 06:32:07 +01:00 |
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occluder_instance_3d.cpp
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Add `GLOBAL_GET` cached macros.
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2025-04-30 15:08:50 +01:00 |
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occluder_instance_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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path_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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path_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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reflection_probe.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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reflection_probe.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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remote_transform_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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remote_transform_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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retarget_modifier_3d.cpp
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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retarget_modifier_3d.h
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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skeleton_3d.compat.inc
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…
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skeleton_3d.cpp
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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skeleton_3d.h
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Remove unnecessary `_validate_property()` calling
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2025-06-03 21:57:36 +08:00 |
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skeleton_ik_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_ik_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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skeleton_modifier_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_modifier_3d.h
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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spring_bone_collision_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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spring_bone_collision_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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spring_bone_collision_capsule_3d.cpp
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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spring_bone_collision_capsule_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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spring_bone_collision_plane_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
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spring_bone_collision_plane_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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spring_bone_collision_sphere_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
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spring_bone_collision_sphere_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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spring_bone_simulator_3d.cpp
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Add optional rot axis / Fix initial pose with rot axis in SpringBone
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2025-06-05 09:38:06 +09:00 |
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spring_bone_simulator_3d.h
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Add optional rot axis / Fix initial pose with rot axis in SpringBone
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2025-06-05 09:38:06 +09:00 |
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sprite_3d.cpp
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Compile out editor-only logic within `validate_property` in games
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2025-06-12 12:54:19 +08:00 |
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sprite_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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velocity_tracker_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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velocity_tracker_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visible_on_screen_notifier_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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visible_on_screen_notifier_3d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_instance_3d.cpp
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FTI - Reduce `VisualInstance3D` xform notifications
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2025-05-30 06:32:07 +01:00 |
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visual_instance_3d.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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voxel_gi.cpp
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Add `GLOBAL_GET` cached macros.
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2025-04-30 15:08:50 +01:00 |
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voxel_gi.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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voxelizer.cpp
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Revert some instances of Math::INF back to 1e20
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2025-06-05 09:32:40 -04:00 |
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voxelizer.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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world_environment.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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world_environment.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |