mirror of https://github.com/godotengine/godot
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when accessing a single element) * Removed subscript operator, in favor of a more explicit `get` * Added conversion from `Iterator` to `ConstIterator` * Remade existing operations into other solutions when applicable |
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| .. | ||
| SCsub | ||
| scene_debugger.cpp | ||
| scene_debugger.h | ||