mirror of https://github.com/godotengine/godot
When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
(cherry picked from commit
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|---|---|---|
| .. | ||
| FileUtils.cs | ||
| GodotTools.Core.csproj | ||
| ProcessExtensions.cs | ||
| StringExtensions.cs | ||