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godot/editor/plugins
Aaron Franke 0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
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gizmos ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
shader Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
tiles [Scene] Add `SceneStringName::hover` 2024-12-11 11:11:25 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
abstract_polygon_2d_editor.cpp Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor 2024-12-12 14:10:09 +01:00
abstract_polygon_2d_editor.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
animation_blend_space_1d_editor.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_blend_tree_editor_plugin.h Add markers to animation 2024-09-29 17:27:36 +09:00
animation_library_editor.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
animation_library_editor.h Add persistent folding to Animation Library Editor 2024-11-19 20:01:30 +01:00
animation_player_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
animation_player_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
animation_state_machine_editor.cpp Fix orphan strings in `AnimationNodeStateMachine` 2024-12-11 11:08:23 +03:00
animation_state_machine_editor.h Merge pull request #98402 from vaner-org/highlight-node-neighbours 2024-12-02 15:50:22 +01:00
animation_tree_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
animation_tree_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
asset_library_editor_plugin.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
asset_library_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
audio_stream_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
audio_stream_editor_plugin.h
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h
bone_map_editor_plugin.cpp Style: Apply `clang-tidy` fixes (superficial) 2024-11-04 12:11:14 -06:00
bone_map_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
camera_3d_editor_plugin.cpp Merge pull request #90778 from timothyqiu/cam-preview 2024-11-27 10:46:59 -06:00
camera_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
canvas_item_editor_plugin.cpp Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor 2024-12-12 14:10:09 +01:00
canvas_item_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
cast_2d_editor_plugin.cpp Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
cast_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor 2024-12-12 14:10:09 +01:00
collision_shape_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
control_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
control_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
curve_editor_plugin.cpp Extend `Curve` to allow for arbitrary domains 2024-11-02 08:25:40 -04:00
curve_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
debugger_editor_plugin.cpp
debugger_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
dedicated_server_export_plugin.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
dedicated_server_export_plugin.h
editor_context_menu_plugin.cpp Add submenu support to EditorContextMenuPlugin 2024-09-21 20:16:45 +02:00
editor_context_menu_plugin.h Add submenu support to EditorContextMenuPlugin 2024-09-21 20:16:45 +02:00
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_plugin.compat.inc
editor_plugin.cpp Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
editor_plugin_settings.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
editor_plugin_settings.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
editor_preview_plugins.cpp Consider all texture types for resource thumbnail generation 2024-12-10 14:57:10 +01:00
editor_preview_plugins.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h
font_config_plugin.cpp Style: Apply `clang-tidy` fixes (superficial) 2024-11-04 12:11:14 -06:00
font_config_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
game_view_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
game_view_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
gdextension_export_plugin.h Add loongarch64 support 2024-12-06 00:18:26 +08:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
gpu_particles_collision_sdf_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
gradient_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
gradient_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
gradient_texture_2d_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
gradient_texture_2d_editor_plugin.h
input_event_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
input_event_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
light_occluder_2d_editor_plugin.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
lightmap_gi_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Add quad mesh to material preview 2024-11-01 14:20:10 -07:00
material_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
mesh_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
mesh_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
mesh_instance_3d_editor_plugin.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
mesh_instance_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
mesh_library_editor_plugin.cpp Add ShadowCastingSetting to MeshLibrary / GridMap items 2024-11-27 01:06:21 +01:00
mesh_library_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
multimesh_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
multimesh_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
navigation_link_2d_editor_plugin.cpp Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
navigation_link_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
navigation_obstacle_2d_editor_plugin.cpp
navigation_obstacle_2d_editor_plugin.h
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
navigation_obstacle_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
navigation_polygon_editor_plugin.cpp Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Add CollisionShape3D custom debug colours 2024-11-26 16:28:13 +01:00
node_3d_editor_gizmos.h Merge pull request #94698 from aaronp64/current_gizmos_hashset 2024-09-02 12:12:51 +02:00
node_3d_editor_plugin.cpp Merge pull request #97985 from RobProductions/add-tablet-nav-preset 2024-12-12 16:13:24 -06:00
node_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
occluder_instance_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
packed_scene_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
packed_scene_editor_plugin.h
packed_scene_translation_parser_plugin.cpp Fix incorrect parsing of nested nodes when generating the POT 2024-08-12 18:05:58 -03:00
packed_scene_translation_parser_plugin.h
parallax_background_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
parallax_background_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
particle_process_material_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
particle_process_material_editor_plugin.h
particles_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
particles_editor_plugin.h Unify particle editors 2024-10-04 22:36:12 +02:00
path_2d_editor_plugin.cpp Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor 2024-12-12 14:10:09 +01:00
path_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
path_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
path_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
physical_bone_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
physical_bone_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
plugin_config_dialog.cpp Fix plugin creation dialog script name tooltip 2024-10-07 15:49:33 +04:00
plugin_config_dialog.h
polygon_2d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
polygon_2d_editor_plugin.h Merge pull request #97081 from aXu-AP/uv-editor-without-polygon 2024-11-11 14:18:12 -06:00
polygon_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
polygon_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
resource_preloader_editor_plugin.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
resource_preloader_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
root_motion_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
root_motion_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
script_editor_plugin.cpp Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
script_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
script_text_editor.cpp Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
script_text_editor.h Fix goto line issues in code editor 2024-07-31 10:34:10 -04:00
shader_editor_plugin.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
shader_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
shader_file_editor_plugin.cpp Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
shader_file_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
skeleton_2d_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
skeleton_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
skeleton_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
skeleton_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
skeleton_ik_3d_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
skeleton_ik_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
sprite_2d_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
sprite_2d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
sprite_frames_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
sprite_frames_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
style_box_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
style_box_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
text_editor.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
text_editor.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
text_shader_editor.cpp Refactor toggling script list 2024-08-28 17:00:51 +02:00
text_shader_editor.h Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
texture_3d_editor_plugin.cpp Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_3d_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
texture_editor_plugin.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
texture_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
texture_layered_editor_plugin.cpp Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_layered_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
texture_region_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
texture_region_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
theme_editor_plugin.cpp Fix connecting a signal with a double click is too difficult 2024-12-14 16:18:34 +03:00
theme_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
theme_editor_preview.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
theme_editor_preview.h
tool_button_editor_plugin.cpp Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
tool_button_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
version_control_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
visual_shader_editor_plugin.h Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
voxel_gi_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
voxel_gi_editor_plugin.h Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00