mirror of https://github.com/godotengine/godot
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.
Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
(cherry picked from commit
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|---|---|---|
| .. | ||
| SCsub | ||
| canvas_layer.cpp | ||
| canvas_layer.h | ||
| http_request.cpp | ||
| http_request.h | ||
| instance_placeholder.cpp | ||
| instance_placeholder.h | ||
| node.cpp | ||
| node.h | ||
| resource_preloader.cpp | ||
| resource_preloader.h | ||
| scene_tree.cpp | ||
| scene_tree.h | ||
| timer.cpp | ||
| timer.h | ||
| viewport.cpp | ||
| viewport.h | ||