mirror of https://github.com/godotengine/godot
* Keep track of when projector, softshadow or directional sofshadow were enabled. * Enable them via specializaton constant where it makes sense. * Re-implements soft shadows. * Re-implements light projectors. |
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| .. | ||
| SCsub | ||
| render_forward_clustered.cpp | ||
| render_forward_clustered.h | ||
| scene_shader_forward_clustered.cpp | ||
| scene_shader_forward_clustered.h | ||