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godot/servers/rendering/renderer_rd
Kaleb Reid f2d0ea6d40 Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
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effects Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
environment Merge pull request #110505 from Calinou/tweak-draw-command-labels 2025-09-30 20:10:37 -05:00
forward_clustered Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
forward_mobile Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
shaders Fix scene shader crash due to rename of view matrix and inverse view matrix 2025-10-07 13:36:23 -07:00
spirv-reflect
storage_rd Ensure reflection atlas is valid before rendering 2025-10-07 22:05:22 -07:00
SCsub
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_canvas_render_rd.h Rewrite `HashMapHasherDefault` based on type traits - it is now possible to declare a default hashing function for any type. 2025-10-05 01:49:11 +02:00
renderer_compositor_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Use resolved depth texture for DOF with MSAA in Mobile 2025-10-05 13:51:42 -07:00
renderer_scene_render_rd.h Use resolved depth texture for DOF with MSAA in Mobile 2025-10-05 13:51:42 -07:00
shader_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
shader_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00