1
0
Fork 0
godot/modules/gdnative/include/gdnative
Rémi Verschelde b14bf4bcd0 GDNative: Make godot_int an int64_t
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
..
aabb.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
array.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
basis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
color.h Remove deprecated Color::gray 2020-02-12 11:22:33 +01:00
dictionary.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdnative.h GDNative: Make godot_int an int64_t 2020-02-12 21:05:05 +01:00
node_path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pool_arrays.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quat.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rect2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_name.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
transform2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
variant.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector2.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
vector3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00