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SCsub
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blit.glsl
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
blur_raster.glsl
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
blur_raster_inc.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof_inc.glsl
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
2021-08-13 10:20:14 +10:00
bokeh_dof_raster.glsl
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
canvas.glsl
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
cluster_store.glsl
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copy.glsl
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copy_to_fb.glsl
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cube_to_dp.glsl
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 13:46:51 +02:00
cubemap_downsampler.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_downsampler_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
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cubemap_filter_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_roughness.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_roughness_inc.glsl
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
cubemap_roughness_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
gi.glsl
Remove unimplemented `Environment.ambient_light_occlusion_color` property
2021-10-07 17:47:52 +02:00
giprobe_write.glsl
Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-25 10:23:28 +02:00
light_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
luminance_reduce.glsl
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luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
particles.glsl
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particles_copy.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
resolve.glsl
Fix Subsurface Scattering
2021-07-05 17:17:45 -03:00
roughness_limiter.glsl
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scene_forward_aa_inc.glsl
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scene_forward_clustered.glsl
radial fog fix
2021-09-29 15:49:59 -04:00
scene_forward_clustered_inc.glsl
Remove unimplemented `Environment.ambient_light_occlusion_color` property
2021-10-07 17:47:52 +02:00
scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Merge pull request #50883 from BastiaanOlij/mobile_hdr
2021-08-26 11:23:22 +10:00
scene_forward_mobile.glsl
radial fog fix
2021-09-29 15:49:59 -04:00
scene_forward_mobile_inc.glsl
Remove unimplemented `Environment.ambient_light_occlusion_color` property
2021-10-07 17:47:52 +02:00
screen_space_reflection.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
Fix SSR
2021-07-03 23:32:34 -03:00
sdfgi_debug.glsl
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sdfgi_debug_probes.glsl
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
sdfgi_direct_light.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
sdfgi_integrate.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
sdfgi_preprocess.glsl
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
skeleton.glsl
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sky.glsl
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
sort.glsl
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specular_merge.glsl
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ssao.glsl
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ssao_blur.glsl
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ssao_downsample.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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subsurface_scattering.glsl
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tonemap.glsl
Replace ACES tonemapper with a high quality one
2021-09-07 19:46:02 -03:00
volumetric_fog.glsl
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voxel_gi.glsl
Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-25 10:23:28 +02:00
voxel_gi_debug.glsl
Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-25 10:23:28 +02:00
voxel_gi_sdf.glsl
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