mirror of https://github.com/godotengine/godot
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. |
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| .. | ||
| SCsub | ||
| render_forward_clustered.cpp | ||
| render_forward_clustered.h | ||
| scene_shader_forward_clustered.cpp | ||
| scene_shader_forward_clustered.h | ||