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godot/doc/classes/Texture2DArrayRD.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture2DArrayRD" inherits="TextureLayeredRD" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture Array for 2D that is bound to a texture created on the [RenderingDevice].
</brief_description>
<description>
This texture array class allows you to use a 2D array texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
[b]Note:[/b] [Texture2DArrayRD] is intended for low-level usage with [RenderingDevice]. For most use cases, use [Texture2DArray] instead.
</description>
<tutorials>
<link title="Compute Texture demo">https://godotengine.org/asset-library/asset/2764</link>
</tutorials>
</class>