1
0
Fork 0
godot/misc
Hugo Locurcio 93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
..
dist
error_suppressions
extension_api_validation Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
hooks
msvs
scripts