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godot/drivers/vulkan
Thaddeus Crews b17aa3343a
Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-06 13:09:22 -05:00
..
SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
godot_vulkan.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
rendering_context_driver_vulkan.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
rendering_context_driver_vulkan.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rendering_device_driver_vulkan.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
rendering_device_driver_vulkan.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_shader_container_vulkan.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_container_vulkan.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
vulkan_hooks.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
vulkan_hooks.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00