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godot/modules/gdscript
Hugo Locurcio 913afd843b
Clarify that code in `assert()` should avoid side effects
(cherry picked from commit d6c7073bd7)
2020-11-11 15:44:18 +01:00
..
doc_classes Clarify that code in `assert()` should avoid side effects 2020-11-11 15:44:18 +01:00
editor
icons
language_server
SCsub
config.py
gdscript.cpp GDScript: Remove self static reference and create one on calls 2020-10-29 21:04:57 +01:00
gdscript.h GDScript: Remove self static reference and create one on calls 2020-10-29 21:04:57 +01:00
gdscript_compiler.cpp Fix GDScript leak avoidance 2020-09-25 01:41:31 +02:00
gdscript_compiler.h Prevent cyclic reference between script and its members 2020-09-09 13:51:53 +02:00
gdscript_editor.cpp Fix gdscript multiline string nested highlighting 2020-10-03 16:16:34 +01:00
gdscript_function.cpp Fixes the misleading error message for call_recursive method for TreeItems 2020-11-11 15:12:02 +01:00
gdscript_function.h GDScript: Remove self static reference and create one on calls 2020-10-29 21:04:57 +01:00
gdscript_functions.cpp Minor clamp and float fixes 2020-11-11 15:30:57 +01:00
gdscript_functions.h
gdscript_parser.cpp Fix misleading editor message when redeclaring variables 2020-10-22 18:32:34 -03:00
gdscript_parser.h
gdscript_tokenizer.cpp
gdscript_tokenizer.h
register_types.cpp
register_types.h