mirror of https://github.com/godotengine/godot
This should fix a lot of issues regarding to old controller API, such as vibration Haptics (vibrations) are only available in macOS 11+, so haptics are now processed in macOS 11+ only. Also, this doesn't interfere with controller's input as controller support is available in macOS 10.9+. Added a Note for macOS regarding vibration support |
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| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| web | ||
| windows | ||
| SCsub | ||
| register_platform_apis.h | ||