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effects
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Fix tonemapper shader to correctly apply alpha channel
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2022-05-18 06:43:07 +03:00 |
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SCsub
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Splitting tonemapper into its own class
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2022-04-28 15:00:30 +10:00 |
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blit.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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canvas.glsl
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Implement Label3D node.
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2022-04-22 12:08:46 +03:00 |
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canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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canvas_uniforms_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
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cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cluster_render.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cube_to_dp.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cubemap_downsampler.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
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cubemap_downsampler_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cubemap_downsampler_raster.glsl
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Porting cubemap compute shaders to raster for the mobile renderer
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2021-08-01 21:22:38 +10:00 |
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cubemap_filter.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
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cubemap_filter_raster.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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cubemap_roughness.glsl
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Use prefiltered radiance
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2022-02-16 21:37:18 -08:00 |
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cubemap_roughness_inc.glsl
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Use prefiltered radiance
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2022-02-16 21:37:18 -08:00 |
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cubemap_roughness_raster.glsl
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Use prefiltered radiance
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2022-02-16 21:37:18 -08:00 |
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decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
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fsr_upscale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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gi.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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light_data_inc.glsl
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Remove unused `shadow_color` property from Light3D
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2022-03-04 23:12:18 +01:00 |
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luminance_reduce.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
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luminance_reduce_raster_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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particles.glsl
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Fix GPUParticles3D disappearance at attractor origins
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2022-05-20 19:56:32 -04:00 |
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particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
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resolve.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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roughness_limiter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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scene_forward_aa_inc.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
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scene_forward_clustered.glsl
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Fix computation of screen_uv
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2022-05-16 00:00:01 -04:00 |
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scene_forward_clustered_inc.glsl
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Rename several transform built-ins in shaders
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2022-03-18 12:10:55 +03:00 |
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scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
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scene_forward_lights_inc.glsl
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Fix D_GGX code which can cause divide-by-zero val
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2022-03-14 13:25:05 +09:00 |
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scene_forward_mobile.glsl
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Fix custom irradiance bug in Vulkan mobile renderer
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2022-05-16 11:57:41 -07:00 |
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scene_forward_mobile_inc.glsl
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Rename several transform built-ins in shaders
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2022-03-18 12:10:55 +03:00 |
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screen_space_reflection.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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screen_space_reflection_filter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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screen_space_reflection_scale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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sdfgi_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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sdfgi_debug_probes.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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sdfgi_direct_light.glsl
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Remove unused `shadow_color` property from Light3D
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2022-03-04 23:12:18 +01:00 |
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sdfgi_integrate.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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sdfgi_preprocess.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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skeleton.glsl
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Fix normal and tangent blending in blend shapes
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2022-05-20 07:59:45 -04:00 |
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sky.glsl
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Sky renderer: Only flip Z when calculating panorama_coords
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2022-03-08 19:51:43 -08:00 |
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sort.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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specular_merge.glsl
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
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ss_effects_downsample.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssao.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssao_blur.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssao_importance_map.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssao_interleave.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssil.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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ssil_blur.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
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ssil_importance_map.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
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ssil_interleave.glsl
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Add and improve license attribution for SSAO and SSIL shader code
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2022-05-31 09:42:50 -07:00 |
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subsurface_scattering.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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volumetric_fog.glsl
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Add Cone and Cylinder shapes to FogVolume
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2022-05-25 12:35:53 +02:00 |
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volumetric_fog_process.glsl
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Remove unused `shadow_color` property from Light3D
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2022-03-04 23:12:18 +01:00 |
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voxel_gi.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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voxel_gi_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
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voxel_gi_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |