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godot/editor/scene/2d
Thaddeus Crews 2568505535
Merge pull request #108065 from lodetrick/range-hint-cleanup
Clean up numeric EditorProperty `setup()` methods
2025-10-13 19:28:34 -05:00
..
physics Revert "Replace many uses of `is_class` with `derives_from`." 2025-09-25 13:48:53 +02:00
tiles Merge pull request #108065 from lodetrick/range-hint-cleanup 2025-10-13 19:28:34 -05:00
SCsub
abstract_polygon_2d_editor.cpp
abstract_polygon_2d_editor.h
camera_2d_editor_plugin.cpp Revert "Replace many uses of `is_class` with `derives_from`." 2025-09-25 13:48:53 +02:00
camera_2d_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h
particles_2d_editor_plugin.cpp Speed up large selections in the editor 2025-08-31 14:25:44 -07:00
particles_2d_editor_plugin.h Speed up large selections in the editor 2025-08-31 14:25:44 -07:00
path_2d_editor_plugin.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
path_2d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use point_grab_radius setting in Polygon2DEditor bottom panel editor 2025-08-05 17:42:44 -04:00
polygon_2d_editor_plugin.h
skeleton_2d_editor_plugin.cpp Revert "Replace many uses of `is_class` with `derives_from`." 2025-09-25 13:48:53 +02:00
skeleton_2d_editor_plugin.h
sprite_2d_editor_plugin.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
sprite_2d_editor_plugin.h