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godot/editor/import/3d
nikitalita 03923c6ed7 scene importer: Fix skeleton path when physics body type is dynamic 2025-10-11 04:39:14 -07:00
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collada.cpp Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
editor_import_collada.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
editor_import_collada.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_renamer.cpp Replace unneeded Vector. 2025-09-16 15:04:13 +08:00
post_import_plugin_skeleton_renamer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_rest_fixer.cpp Make silhouette fixer use arc Quaternion constrructor instead look_at 2025-04-28 17:13:17 +09:00
post_import_plugin_skeleton_rest_fixer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.cpp Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
post_import_plugin_skeleton_track_organizer.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_obj.cpp OBJ importer: Support bump multiplier (normal scale) 2025-09-26 12:46:31 +02:00
resource_importer_obj.h Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
resource_importer_scene.cpp scene importer: Fix skeleton path when physics body type is dynamic 2025-10-11 04:39:14 -07:00
resource_importer_scene.h Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier 2025-09-19 09:17:06 -05:00
scene_import_settings.cpp Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00
scene_import_settings.h Remove `#include "scene/main/timer.h"` from `control.h` 2025-10-05 14:41:06 +09:00