1
0
Fork 0
godot/servers/rendering/renderer_rd/effects
Thaddeus Crews 8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
..
SCsub Add SMAA 1x 2025-05-21 15:02:09 -04:00
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp
copy_effects.h
debug_effects.cpp
debug_effects.h
fsr.cpp Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
fsr.h Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
fsr2.cpp Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
fsr2.h
luminance.cpp
luminance.h
metal_fx.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
metal_fx.mm Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
motion_vectors_store.cpp
motion_vectors_store.h
resolve.cpp Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
resolve.h Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
roughness_limiter.cpp
roughness_limiter.h
smaa.cpp Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
smaa.h Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
sort_effects.cpp
sort_effects.h
spatial_upscaler.h Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.cpp Renderer: Eliminates `String` allocations for all labels in the renderer 2025-05-28 06:01:35 +10:00
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
tone_mapper.h Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
vrs.cpp Merge pull request #99768 from dsnopek/openxr-vulkan-foveated-rendering 2025-04-17 09:14:23 -05:00
vrs.h