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godot/core/math
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
..
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a_star.cpp
a_star.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
a_star_grid_2d.cpp Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
a_star_grid_2d.h Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Fix for SkeletonIK3D interpolation and bone roll 2023-06-05 20:44:45 -07:00
basis.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
bvh.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
color.cpp Make ok_color functions static 2023-05-13 16:57:19 +02:00
color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
color_names.inc
convex_hull.cpp Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2023-06-20 00:01:55 +02:00
convex_hull.h
delaunay_2d.h Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
delaunay_3d.h Fix various typos with codespell 2023-08-07 13:09:47 +02:00
disjoint_set.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
dynamic_bvh.cpp
dynamic_bvh.h [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Add inverse hyperbolic functions `asinh()`, `acosh()` & `atanh()` 2023-09-01 01:27:56 +02:00
plane.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
plane.h
projection.cpp Remove unnecessary line from Projection::get_z_far 2023-09-20 10:48:37 -04:00
projection.h
quaternion.cpp Make acos and asin safe 2023-05-11 08:34:34 +01:00
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
static_raycaster.cpp
static_raycaster.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
transform_2d.cpp Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
transform_2d.h Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
transform_3d.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
transform_3d.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h
vector4.cpp
vector4.h
vector4i.cpp
vector4i.h