mirror of https://github.com/godotengine/godot
Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider. |
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| .. | ||
| SCsub | ||
| physics_server_2d_extension.cpp | ||
| physics_server_2d_extension.h | ||
| physics_server_3d_extension.cpp | ||
| physics_server_3d_extension.h | ||