mirror of https://github.com/godotengine/godot
This provides increased lightmap quality with less noise, smoother shadows and better small-scale shadow detail. The downside is that this significantly increases bake times and memory usage while baking lightmaps, so this option is disabled by default. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com> |
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| .. | ||
| SCsub | ||
| config.py | ||
| lightmapper_rd.cpp | ||
| lightmapper_rd.h | ||
| lm_blendseams.glsl | ||
| lm_common_inc.glsl | ||
| lm_compute.glsl | ||
| lm_raster.glsl | ||
| register_types.cpp | ||
| register_types.h | ||