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godot/modules/lightmapper_rd
Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
..
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
config.py Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lightmapper_rd.h Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lm_compute.glsl Add a supersampling option to LightmapGI 2025-01-07 18:44:59 +01:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Add transparency support for LightmapGI 2024-12-18 19:36:16 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00