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godot/scene
Thaddeus Crews 4fb6a7ce98
Merge pull request #112867 from TokageItLab/loose-spb
Add an argument `p_reset` to `SpringBoneSimulator3D::_make_joints_dirty()`
2025-11-17 19:36:21 -06:00
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2d Fix TileMapLayer transformations for Node2D scene tiles 2025-11-15 00:39:34 +01:00
3d Merge pull request #112867 from TokageItLab/loose-spb 2025-11-17 19:36:21 -06:00
animation Merge pull request #110502 from TokageItLab/animlib-without-dict 2025-11-14 17:16:47 -06:00
audio Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
debugger Fix 2D builds (again) 2025-10-10 20:44:50 +02:00
gui Merge pull request #108340 from KoBeWi/destructor_destruction 2025-11-17 19:36:14 -06:00
main Merge pull request #108507 from dementive/optimize-scene-tree-groups 2025-11-14 14:22:57 -06:00
resources Fix display_placeholder not persisting 2025-11-16 03:18:24 +01:00
theme Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
SCsub
property_list_helper.cpp
property_list_helper.h
property_utils.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
property_utils.h
register_scene_types.cpp Move the line of importing JointLimitation3D to 3D from Physics3D 2025-11-17 03:30:02 +09:00
register_scene_types.h
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00