mirror of https://github.com/godotengine/godot
This is more explicit as for why this functionality isn't available depending on editor settings and current platform. This also exposes a `EditorInterface.is_multi_window_enabled()` method so that editor plugins can easily query whether the editor is able and expected to create multiple windows. |
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| classes | ||
| tools | ||
| translations | ||
| Doxyfile | ||
| Makefile | ||
| class.xsd | ||