mirror of https://github.com/godotengine/godot
-WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel |
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|---|---|---|
| .. | ||
| SCsub | ||
| config.py | ||
| gd_compiler.cpp | ||
| gd_compiler.h | ||
| gd_editor.cpp | ||
| gd_functions.cpp | ||
| gd_functions.h | ||
| gd_parser.cpp | ||
| gd_parser.h | ||
| gd_pretty_print.cpp | ||
| gd_pretty_print.h | ||
| gd_script.cpp | ||
| gd_script.h | ||
| gd_tokenizer.cpp | ||
| gd_tokenizer.h | ||
| register_types.cpp | ||
| register_types.h | ||